WCC Western PBQ Championship - Reno 2026
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Winners
All results- 4x4x4 BlindfoldedJason Ostdiek9:08.70
- 5x5x5 Blindfolded—
- 3x3x3 Multi-BlindJeremy Benik11/12 in 53:21
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Competition recap
A written summary of WCC Western PBQ Championship - Reno 2026, generated from the official results on this page.
Specialists Tackle Blindfolded Events at WCC Western PBQ Championship - Reno 2026English
Four competitors gathered on April 25, 2026, for a highly focused display of memory and execution at the University of Nevada, Reno. The WCC Western PBQ Championship - Reno 2026 was dedicated entirely to the most demanding blindfolded disciplines in the sport. Over the course of three rounds across three distinct events, these dedicated solvers took on complex challenges that pushed spatial memory to its limits in Reno, Nevada, USA.
Unlike a traditional cubing competition that centers on standard speed solving, this gathering gave center stage to events where sight is eliminated entirely after memorisation. Blindfolded solving requires a competitor to study the scrambled puzzle, commit piece locations and orientations to memory, and then execute solving algorithms without looking. The compact schedule in Reno provided the four specialists with an arena specifically tailored to these niche formats in 2026.
The 3x3x3 Multi-Blind event brought the entire field together in a test of mass recall and stamina. In this discipline, solvers attempt multiple puzzles in a single attempt under a strict overall time limit. Jeremy Benik topped the standings by successfully solving 11 out of 12 puzzles in a time of 53:21. The performance earned Benik first place in the event, marking the highest volume of solved puzzles achieved throughout the day.
Michael Larsen claimed the second spot on the 3x3x3 Multi-Blind podium after securing 6 out of 8 puzzles in 53:31. The remaining entrants faced the unforgiving nature of the discipline, as Jason Ostdiek and Jacob Vincent Vicente Mangosing both concluded their attempts with a DNF. In an event where a single misplaced turn invalidates a completed puzzle, the gap between success and a penalty remains razor thin during official speed cubing play.
The 4x4x4 Blindfolded event brought increased complexity, requiring solvers to manage center pieces and edge pairing while blindfolded. Jason Ostdiek secured the top position among the three competitors in the field with a best single time of 9:08.70, while his average concluded with a DNF. Jeremy Benik followed in second place with a successful single solve of 10:16.00 and an average of DNF, while Michael Larsen finished third with a DNF single and DNF average at the WCC Western PBQ Championship - Reno 2026.
Big cube blindfolded events are notoriously unforgiving, as demonstrated in the 5x5x5 Blindfolded competition. Both Jeremy Benik and Michael Larsen entered the single-round contest, where navigating additional layers of centers, wings, and corners without visual feedback demands extraordinary memorisation depth. Neither competitor managed a successful solve, resulting in DNF single and DNF average marks for both entrants and a shared first-place ranking on the podium.
Across all three events, competitors from the USA secured all nine podium positions available throughout the meet. The focused lineup offered an uncommon look at the disciplines that exist far beyond the standard Rubik's Cube speed events. Enthusiasts tracking 3x3 results typically follow rapid-fire turning, but these blindfolded brackets rewarded deliberate planning, rigorous mental mapping, and extended focus at the WCC Western PBQ Championship - Reno 2026.
Every round at the WCC Western PBQ Championship - Reno 2026 counted toward official standings in the World Cube Association database. The single-day schedule demonstrated how smaller, specialized gatherings play an essential role in the speedcubing circuit by giving niche specialists dedicated time at the table. As solvers look ahead to the next season, the marks set in Reno stand as a testament to the distinct demands of multi-cube and big-cube blindfolded solving.