
The Battle of Concord MA 2026
Official WCA results, podium, records and round-by-round times
3x3x3 Cube podium
Photos & Videos from The Battle of Concord MA 2026
Results by event
Round-by-round results for every event held at The Battle of Concord MA 2026.
Consistency · Grinding · Clutch · Upsets + more
WCA events
| Rank | Name | Average | Best single | Rounds |
|---|---|---|---|---|
| 1 | DWDerek White | 8.18 | 7.58 | 3 |
| 2 | JBJoshua Broderick Phillips | 8.66 | 6.92 | 3 |
| 3 | SRSaisabari Ramesh | 8.82 | 7.89 | 3 |
Deep insights for 3x3x3 Cube
Consistency, round-by-round trends, and key moments.
Competition recap
A written summary of The Battle of Concord MA 2026, generated from the official results on this page.
USA Sweeps All 18 Podiums at The Battle of Concord MA 2026English
Inside the spacious gymnasium at Concord-Carlisle High School, the rhythmic click and snap of plastic mechanisms resonated across the floor as competitors assembled their equipment on February 8, 2026. Solvers carefully inspected their puzzles, tested tension settings, and prepped timers across 12 scheduled rounds of competition in Concord, Massachusetts, USA. The single-day speedcubing tournament drew a competitive field of 95 competitors, filling the hall with quiet concentration from the opening preliminary heats to the late-afternoon finals. Representing a quintessential New England cubing competition, the busy venue provided an engaging setting for an intense day of high-level puzzle solving.
When the final brackets concluded at The Battle of Concord MA 2026, one overwhelming storyline dominated the scoreboards: United States competitors executed a clean sweep of every single podium position available. Across six distinct events, all 18 top-three placements went exclusively to American solvers. Leading this collective dominance was David Andron-Silva, who assembled an extraordinary multi-event performance by securing three separate gold medals throughout the day. His versatile showing across Pyraminx, Skewb, and Square-1 established him as the most decorated individual solver in the venue, anchoring a remarkable national sweep on home soil against a deep regional lineup.
The classic Rubik's Cube drew the largest contingent of the day, with 88 competitors entering the main bracket across three rounds of play. In the final round, Derek White captured first place in the 3x3x3 Cube by recording a stellar winning average of 8.18 seconds, punctuated by a best single effort of 7.58 seconds. Joshua Broderick Phillips claimed second place on the podium with a calculated 8.66 average, while Saisabari Ramesh secured third place with a mark of 8.82 seconds. The decisive 3x3 results capped a thrilling series of elimination heats for the tournament flagship puzzle.
David Andron-Silva demonstrated total control across non-standard disciplines, taking his first victory in Pyraminx against a field of 68 entrants. He registered a tournament-leading 1.68 average alongside a blisteringly fast 1.56 single solve, leaving Matthew Jalkut in second place at 2.93 and Joshua Broderick Phillips in third at 3.60. Moving directly over to the Skewb final among 50 competitors, Andron-Silva delivered once more, capturing top honors with a 2.61 average and a 2.34 single, besting Saisabari Ramesh at 3.49 and Ian Kim at 5.22. He completed his triple crown in Square-1, prevailing over 31 competitors with an 11.33 average and an 8.01 single, ahead of Ramesh in second at 12.49 and Alex Cohen in third at 12.75.
Short-format speed and mechanical variation highlighted the remaining disciplines on the schedule. In the 2x2x2 Cube, 75 solvers battled over two rounds where Ethan Mai proved unstoppable, recording a blistering 1.78 winning average and an event-best 1.16 single solve to claim the title. Saisabari Ramesh locked up another podium finish by taking second with a 2.12 average, closely pursued by Ian Kim in third at 2.13. Meanwhile, the mechanical dial manipulation of the Clock event saw 40 entrants, where Ethan Zhuang captured first place with an impressive 4.46 average and a 2.59 single solve. Kai Routhier earned runner-up honors with a 4.79 average, followed by Jacob Carubia taking third at 5.50.
Beyond the event winners, remarkable multi-podium resilience defined the afternoon standings across multiple categories. Saisabari Ramesh emerged as one of the most consistent performers in the hall, earning podium finishes across four separate events including 3x3x3, Skewb, Square-1, and 2x2x2. Ian Kim and Joshua Broderick Phillips each collected two podium hardware spots during the tournament, proving the exceptional depth of talent at the gathering. The rapid pace of speed cubing action kept official judging stations busy throughout every phase of the schedule as competitors navigated the pressure of elimination rounds and timer cutoffs.
As the judging tables packed away and timers were powered down, The Battle of Concord MA 2026 stood out as an exemplary WCA competition that celebrated individual excellence and widespread consistency. With 95 competitors testing their dexterity, lookahead, and execution across six events, the tournament showcased the vitality of Massachusetts puzzle solving in 2026. Solvers departed Concord-Carlisle High School with seasoned experience, personal milestones, and memories of a complete national podium sweep that will resonate throughout the regional circuit as contenders look ahead to the next season.